The SimpleCxxLib package


#include "gmath.h"

This file exports several functions for working with graphical geometry along with the mathematical constants PI and E.
Constants
The mathematical constant e, which is the base of natural logarithms.
PI The mathematical constant pi, which is the ratio of the circumference of a circle to its diameter.
Functions
cosDegrees(angle) Returns the trigonometric cosine of angle, which is expressed in degrees.
sinDegrees(angle) Returns the trigonometric sine of angle, which is expressed in degrees.
tanDegrees(angle) Returns the trigonometric tangent of angle, which is expressed in degrees.
toDegrees(radians) Converts an angle from radians to degrees.
toRadians(degrees) Converts an angle from degrees to radians.
vectorAngle(pt)
vectorAngle(x, y) 
Returns the angle in degrees from the origin to the specified point.
vectorDistance(pt)
vectorDistance(x, y) 
Computes the distance between the origin and the specified point.

Function detail


double sinDegrees(double angle);
Returns the trigonometric sine of angle, which is expressed in degrees.

Usage:

double sine = sinDegrees(angle);

double cosDegrees(double angle);
Returns the trigonometric cosine of angle, which is expressed in degrees.

Usage:

double cosine = cosDegrees(angle);

double tanDegrees(double angle);
Returns the trigonometric tangent of angle, which is expressed in degrees.

Usage:

double tangent = tanDegrees(angle);

double toDegrees(double radians);
Converts an angle from radians to degrees.

Usage:

double degrees = toDegrees(radians);

double toRadians(double degrees);
Converts an angle from degrees to radians.

Usage:

double radians = toRadians(degrees);

double vectorDistance(const GPoint & pt);
double vectorDistance(double x, double y);
Computes the distance between the origin and the specified point.

Usage:

double r = vectorDistance(pt);
double r = vectorDistance(x, y);

double vectorAngle(const GPoint & pt);
double vectorAngle(double x, double y);
Returns the angle in degrees from the origin to the specified point. This function takes account of the fact that the graphics coordinate system is flipped in the y direction from the traditional Cartesian plane.

Usage:

double angle = vectorAngle(pt);
double angle = vectorAngle(x, y);